|
|
|
Steve Bissette, David Mack. |
|||||||||||
|
Renowned comics
theorist Scott McCloud's 24-Hour Comics project has challenged professional
creators and interested amateurs to create a 24-page sequential art story,
scripted, drawn, lettered, and inked within 24 continuous hours. Beginning
with “A Day's Work” (McCloud, 1990) and “A Life in Black and White”
(Bissette, 1990), the challenge grew and transformed, inspiring 24-Hour
Plays, Animation, and Website projects, as well as 48-Hour Films and more.
Hundreds of cartoonists annually submit their efforts for book collections of
some of the best 24-Hour Comics. Our project involves adapting 24-Hour
Comics to an academic setting. Whereas the 24-Hour Comic is an intense challenge
for people already familiar with comics production,
the Workday Comic can bring together artists and writers who might never have
discovered sequential art as a storytelling method. Our first work day went
so well last year that we had to do it again this year. Inspiration, like
lightning or a blacksmith's hammer, can strike twice.
April, 2008: Some
of our creators working away. |
|
||||||||||||
|
|
THE WORKDAY COMIC #2 (Day 2,
Part 1) © 2008 Comic Arts Club of All rights reserved. All
stories and characters featured in this issue, the distinctive likenesses
thereof, and related elements © their respective creators. The stories and characters
depicted in this magazine are entirely fictional. |
|
|||||||||||