

Dungeons and Dragons and Separation Anxiety: Part 1
Dungeons
and Dragons started back before my time in 1974. Since then it has
had about a dozen revision and four major editions released. With these
revisions and editions there have been hundreds, even thousands, of
books released to supplement the original material that is always
comprised of a
Player's Handbook, a
Dungeon Master's Guide, and a
Monster Manual.
I'm about to present to you the most basic, clear, concise, and true
description of Dungeons and Dragons your eyes will every look upon...
D&D is pretend with rules, dice, and paper.
That's it. Of course it is an oversimplification of it. This
description is like if I said that movie making was like playing pretend
that you just happened to film. There's a bit more to it than that.
D&D has been the basis of RPGs for a long time. Thing is, it has
existed for such a long time that most video game developers have lost
sight of that. D&D players don't really discuss it, but D&D is becoming
a thing of the past. It might die out.
So what has Wizards of the Coast, the current developer of D&D books,
done to try to pull in more players? They've create 4th edition, which
is heavily influenced by
World of Warcraft
in hopes of bringing in the modern audience of gamers. It is still too
soon to say if the sales have proven this "evolutionary step" as a
success, but at the very least it has helped it from falling behind.
There is a vocal audience out there that did not want such a drastic
change from their beloved 3rd edition. They just wanted it to be more
balanced and freshened up with some innovation. I can understand some of
their complaints but I also think they are being stubborn or even dumb.
First, I'll talk about how they are right.
4th edition is simpler. Much simpler. Maybe even too simple. What
used to be an in-depth puzzle solving process of character creation has
become a pretty limited. You get so many chances to make the right
choices as you level up it is next to impossible to make a completely
flawed build. There are also so many choices that after you've made all
the right ones you're pretty much stuck choosing some lackluster stuff.
Everything is normalized towards the middle instead of the very
entertaining extremes of super weak and overpowered.
They've also made the Wizard class far too weak to make up for how
overpowered it was in 3rd edition. It's just another standard World of
Warcraft-like class instead of a character out of Lord of the Rings or a
Harry Potter book.
The focus has also shifted way too far from skills. It used to be where
you could potentially hold an entire campaign on the basis of
adventuring with very little combat. The new skill system keeps anyone
from being useless out of combat but no one is fantastic out of combat
either.
What 4th edition gets right is nearly everything related to combat.
Magic effects for Equipment have been made to really feel like it makes
a difference in more than just sheer numbers. If you have a flaming
sword, it can deal nothing but fire damage. You can have a chestpiece
that blinds your opponents. These kinds of effects are much more common
in 4th edition.
All classes get "Powers", which include anything from a special physical
technique to a magic spell. A Fighter can do more in combat than just
hit people over and over. A Cleric doesn't have to just heal damage
every round. They can now heal twice and deal damage all in a single
turn. Clerics are now undeniably fun to play. As for the Wizard, they
feel comparatively limited to what they were able to do, but all of the
seven other classes feel like great improvements. You also don't get
four or more attacks every round. A standard action just gives you a
single attack. This saves tons of time on dice rolls.
The thought for 4th edition D&D is no longer in
min/maxing but
instead on the choices that you make during combat.
So what's my final verdict on 4th edition? I like it. It is a new
edition, but it is still very similar to 3rd edition in lots and lots of
ways.
Wired explained it best. The most fun would probably be had in
mixing and matching the two systems. Many will change to the new system
and be perfectly happy. There are some that will not want to change to
the new system out of loyalty to the old, and a company called
Paizo is capitalizing on that with
a little something called
Pathfinder.
I'll tell you all about Pathfinder in next installment of D&D and
Separation Anxiety.
Nick L.